![]() ![]() The following four images show example of coin-flips. The player activates a Rubik’s Cube + Rotor combo when exactly one of the four cells in the top row is a matching colour. ![]() If the player activates a Rubik’s Cube + rotor combo then every ordinary cube with matching colour turns into a rotor that can be oriented horizontally or vertically.Adjacent means touching horizontally or vertically, but not diagonally. Combos can be obtained by getting two or more adjacent power-ups.Power-ups are obtained by matching 5 or more ordinary cubes of the same colour in one move.Rubik’s Cubes are always a particular color (one face is a solid colour, other faces are random). The basic power-ups are rotors, TNT and Rubik’s Cube.This is difficult since there is only one toaster which cannot be accessed with ordinary cubes. To beat this level, one of the requirements is getting at least three slices of bread.It is beyond the scope of this document to explain the rules of Toy Blast in detail. The culprit is level 7374 which looks like this: ![]() The problem is if you attempt to design a game with rigged RNG, it’s probably too easy to design an experiment that can expose certain issues. All I can do is turn to page 7374 of the Big Book of Clichés and say “judge for yourself”. Of course, I recognise this is only my opinion, which I can’t force onto others. Some time ago I thought this was one of the cool games, but it seems the random number generator is rigged, just like every other game. It’s official – I was finally forced to delete Toy Blast from my phone. ![]()
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